Weapon Mechanics
Within the game I created 2 weapons which are hit scan weapons. They can be picked up off the ground by interacting with them. The player has 2 weapons slots which they can changed between. Each weapons has a magazine with a limited size therefore needing to be reloaded after all the shots in the weapon have been fired. All weapons currently can be Aimed down sights which will increase the accuracy of the weapon you are aiming to have no random spread, where as firing from the hip will have an accuracy cone. The Assault rifle can be fires fully automatically where as the pistol in the game is semi-automatic.