Hey, I'm

Haydn Peck

Technical Game Designer

"I design and script gameplay systems in Unreal Engine — bridging design intent with technical implementation."

Showcase Projects

Celestial Clash (Group)

UE4 · Blueprint · Tower Defense — A tower-defense combat system with enemy AI, wave management, and player tower mechanics.

Escape the Lab (Group)

UE5 · Blueprint · Puzzle Mechanics — An escape-room experience combining environmental interaction with Blueprint-driven puzzle logic.

Dev Log

Code name - Tech Green

Core Mechanics

21/09/26

With some of the foundations in place and a roadmap to give me a strong sense of direction, I started planning out and working through some core mechanics that would build the foundations of the game world I want to create for the player. These are outlined below, alongside some early concepts for breaking development into smaller, more manageable sections.

Following this is more of my technical design work, starting with the player’s controls and how they integrate into the game world. This gives me a starting point for where the player begins to take control of the game world, and lets me plan hand and control positioning for ease of access before the engine has even started development.